Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Betrayed by a friend. One of Jeanne Meredeth's Contacts or Allies betrays Jeanne Meredeth, ending Jeanne Meredeth's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
19 |
Failed to qualify for Corporate Agent (Agent). |
2 |
19 |
Switched to Drifter (Barbarian). |
2 |
23 |
Attacked by enemies and injured. |
2 |
23 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
23 |
Gain Enemy if Jeanne Meredeth don't already have one. |
3 |
23 |
Continued as Drifter (Barbarian). |
3 |
24 |
Betrayed by a friend. One of Jeanne Meredeth's Contacts or Allies betrays Jeanne Meredeth, ending Jeanne Meredeth's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
24 |
Became a Rogue (Enforcer). |
4 |
27 |
Jeanne Meredeth spend months in the dangerous criminal underworld. |
4 |
28 |
Promoted to Rogue (Enforcer) rank 1. |
5 |
28 |
Continued as Rogue (Enforcer). |
5 |
29 |
A crime lord considers Jeanne Meredeth his protégé. |
5 |
32 |
Forced to continue current assignment. |
5 |
32 |
Promoted to Rogue (Enforcer) rank 2. |
6 |
32 |
Continued as Rogue (Enforcer). |
6 |
33 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
36 |
Forced to continue current assignment. |
6 |
36 |
Promoted to Rogue (Enforcer) rank 3. |
7 |
36 |
Continued as Rogue (Enforcer). |
7 |
40 |
Crime pays off. Gain victim as Enemy. |
7 |
40 |
Forced to muster out. |