Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
19 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
19 |
Became a Scholar (Field Researcher). |
2 |
20 |
A disaster leaves several injured, and others blame Jennie Coghill, forcing Jennie Coghill to leave Jennie Coghill's career. Gain a Rival. |
2 |
20 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
3 |
20 |
Failed to qualify for Merchant Academy. |
3 |
20 |
Submitted to the draft. |
3 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
24 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
24 |
Continued as Merchant (Merchant Marine). |
4 |
26 |
A good deal ensures Jennie Coghill is living the high life for a few years. |
4 |
28 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
28 |
Continued as Merchant (Merchant Marine). |
5 |
31 |
A series of bad deals and decisions force Jennie Coghill into bankruptcy. Jennie Coghill salvages what Jennie Coghill can. |
6 |
31 |
Failed to qualify for Corporate Agent (Agent). |
6 |
31 |
Became a Drifter (Barbarian). |
6 |
34 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
7 |
34 |
Failed to qualify for Courier (Scout). |
7 |
34 |
Switched to Drifter (Wanderer). |
7 |
35 |
Jennie Coghill run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
39 |
Jennie Coghill retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
39 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |