Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Embroiled in legal trouble. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
30 |
Jill Edwards run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
30 |
Became a Scholar (Physician). |
5 |
33 |
Refuse to join a cheat in some fashion. |
6 |
34 |
Continued as Scholar (Physician). |
6 |
37 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
6 |
38 |
Forced to continue current assignment. |
6 |
38 |
Promoted to Scholar (Physician) rank 1. |
7 |
38 |
Continued as Scholar (Physician). |
7 |
40 |
Caught cheating in some fashion, advancing Jill Edwards's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
7 |
40 |
Jill Edwards's work is sabotaged by unknown parties. Jill Edwards start again from scratch. |
7 |
40 |
Gain an Enemy |