Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
Make an unexpected connection outside Joanna Montgomery's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
26 |
Promoted to Merchant (Broker) rank 1. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
29 |
Make an unexpected connection outside Joanna Montgomery's normal circles. Gain a Contact. |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Merchant (Broker) rank 2. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
31 |
A good deal ensures Joanna Montgomery is living the high life for a few years. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Intelligence (Agent). |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
38 |
Attacked by enemies and injured. |
5 |
38 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
38 |
Gain Enemy if Joanna Montgomery don't already have one. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
41 |
Betrayed by a friend. One of Joanna Montgomery's Contacts or Allies betrays Joanna Montgomery, ending Joanna Montgomery's career. That Contact or Ally becomes a Rival or Enemy. |