Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Make an unexpected connection outside John Grain's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
23 |
Became a Scholar (Scientist). |
3 |
24 |
A disaster or war strikes. |
3 |
24 |
The planetary government interferes with John Grain's research for political or religious reasons. John Grain continue working openly and gain an Enemy. |
4 |
27 |
Continued as Scholar (Scientist). |
4 |
28 |
Entangled in a bureaucratic or legal morass that distracts John Grain from John Grain's work. |
4 |
31 |
Promoted to Scholar (Scientist) rank 1. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Switched to Scholar (Physician) with previous rank. |
5 |
33 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
5 |
35 |
Promoted to Scholar (Physician) rank 2. |
6 |
35 |
Continued as Scholar (Physician). |
6 |
37 |
A disaster or war strikes. |
6 |
37 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
37 |
The planetary government interferes with John Grain's research for political or religious reasons. John Grain continue working secretely. |