Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Enforcer (Rogue). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
John Young run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Failed to qualify for Colonist (Citizen). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Failed to qualify for Infantry (Army). |
3 |
26 |
Switched to Drifter (Wanderer). |
3 |
29 |
John Young do not know what happened to John Young. There is a gap in John Young's memory. |
4 |
29 |
Became a Noble (Administrator) with the new title Assistant. |
4 |
33 |
time as a ruler or playboy gives John Young a wide range of experiences. |
5 |
33 |
Continued as Noble (Administrator). |
5 |
37 |
Become deeply involved in politics on John Young's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
5 |
37 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
6 |
37 |
Continued as Noble (Administrator). |
6 |
39 |
time as a ruler or playboy gives John Young a wide range of experiences. |
6 |
41 |
Promoted to Noble (Administrator) rank 2 with the new title Supervisor. |