Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Go undercover to investigate an enemy. |
1 |
20 |
A revolution, attack or other unusual event throws Josefa Meyer's life into chaos, forcing Josefa Meyer to leave the planet. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
23 |
Hard times caused by a lack of interstellar trade costs Josefa Meyer's job. |
3 |
23 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
25 |
A new romantic starts. Gain an Ally. |
4 |
27 |
Continued as Navy (Engineer/Gunner). |
4 |
31 |
Josefa Meyer join a gambling circle on board. |
4 |
31 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
31 |
Continued as Navy (Engineer/Gunner). |
5 |
35 |
During a battle, defeat or victory depends on Josefa Meyer's actions. The ship suffers severe damage and Josefa Meyer is blamed for the disaster. Josefa Meyer is court - martialled and discharged. |
6 |
35 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
38 |
Josefa Meyer aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
7 |
38 |
Failed to qualify for Artist (Entertainer). |
7 |
38 |
Became a Drifter (Scavenger). |
7 |
41 |
Amnesia. |