Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
22 |
Join a social movement. |
1 |
22 |
Dropped out of university. |
2 |
22 |
Became a Merchant (Broker). |
2 |
23 |
Embroiled in legal trouble. |
2 |
26 |
Promoted to Merchant (Broker) rank 1. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
28 |
Given advanced training in a specialist field |
3 |
30 |
Promoted to Merchant (Broker) rank 2. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
33 |
Given advanced training in a specialist field |
5 |
34 |
Voluntarily left Broker |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
38 |
Josefa Rule run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
38 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
40 |
Attacked by enemies and injured. |
6 |
40 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
40 |
Gain Enemy if Josefa Rule don't already have one. |