Crewman Joseph Ferguson  

Species Age Sex Str Dex End Int Edu SocUPP
Urunishani 42 F 5 (-1) 5 (-1) 5 (-1) 9 (1) 7 (0) 4 (-1)555974
Ethical
 
Skills
Animals (Handling) 1
Astrogation 0
Athletics 0
Diplomat 0
Drive 0
Electronics 0
Flyer 0
Investigate 0
Mechanic 1
Medic 0
Pilot (Small Craft) 1
Science (Life Sciences) 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scholar Field Researcher 01
Scout Surveyor 03
Drifter Scavenger 22
Merchant Merchant Marine Crewman01
 
Name Type Affinity Enmity Power Influence Species
Suzanne May Rival 1 3 2 0 Geonee (F/59)
 
Term Age History
1 18 Became a Scholar (Field Researcher).
1 20 Joseph Ferguson's work is sabotaged by unknown parties. Joseph Ferguson may salvage what Joseph Ferguson can and give up.
2 20 Became a Scout (Surveyor).
2 21 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
3 24 Continued as Scout (Surveyor).
3 27 Perform an exemplary service for the scouts.
4 28 Attempted to change assignments.
4 28 Failed to qualify for Explorer (Scout).
4 28 Continued as Scout (Surveyor).
4 30 Joseph Ferguson have no idea what happened to Joseph Ferguson – they found Joseph Ferguson's ship drifting on the fringes of friendly space.
5 30 Failed to qualify for Thief (Rogue).
5 30 Became a Drifter (Scavenger).
5 34 Find Ancient Technology.
5 34 Promoted to Drifter (Scavenger) rank 1.
6 34 Continued as Drifter (Scavenger).
6 36 Drafted into Merchant Marine
6 38 Promoted to Drifter (Scavenger) rank 2.
7 38 Became a Merchant (Merchant Marine) with the new title Crewman.
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