Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
2 |
21 |
Failed to qualify for Star Marine (Marine). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
25 |
Accepted a deal with criminal or other figure under investigation. |
3 |
25 |
Became a Navy (Flight) with the new title Crewman. |
3 |
28 |
Vessel participates in a diplomatic mission. |
3 |
29 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
4 |
29 |
Continued as Navy (Flight). |
4 |
31 |
Nearly killed. |
5 |
31 |
Failed to qualify for Intelligence (Agent). |
5 |
31 |
Switched to Drifter (Wanderer). |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
36 |
Betrayed by a friend. One of Joseph Steen's Contacts or Allies betrays Joseph Steen, ending Joseph Steen's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
36 |
Entered Merchant Academy with the Business curriculum. |
7 |
40 |
Dropped out of the merchant academy. |