Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
19 |
Join a social movement. |
1 |
22 |
Dropped out of university. |
2 |
22 |
Failed to qualify for Line/Crew (Navy). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Scout (Explorer). |
2 |
23 |
Josephine Donaldson's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
2 |
26 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
28 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
4 |
28 |
Became a Merchant (Broker). |
4 |
31 |
Make an unexpected connection outside Josephine Donaldson's normal circles. Gain a Contact. |
5 |
32 |
Continued as Merchant (Broker). |
5 |
36 |
Josephine Donaldson's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
36 |
Failed to qualify for Scientist (Scholar). |
6 |
36 |
Became a Drifter (Scavenger). |
6 |
39 |
Josephine Donaldson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |