Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Attempted a risky adventure and was wildly successful. |
2 |
22 |
Continued as Drifter (Barbarian). |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
27 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
27 |
Failed to qualify for Explorer (Scout). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
28 |
A sudden war destroys Josie Clements's trade routes and contacts, forcing Josie Clements to flee that region of space. |
4 |
28 |
Gain rebels as Enemy |
5 |
28 |
Failed to qualify for Flight (Navy). |
5 |
28 |
Switched to Drifter (Wanderer). |
5 |
32 |
A new romantic starts. Gain an Ally. |
6 |
32 |
Continued as Drifter (Wanderer). |
6 |
34 |
Attacked by enemies and injured. |
6 |
34 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
34 |
Gain Enemy if Josie Clements don't already have one. |
6 |
36 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
36 |
Continued as Drifter (Wanderer). |
7 |
37 |
Suffer from a life-threatening illness. |
8 |
37 |
Failed to qualify for Worker (Citizen). |
8 |
37 |
Returned to Drifter (Barbarian). |
8 |
38 |
Find Ancient Technology. |
8 |
41 |
Forced to muster out. |