Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
19 |
Involved in a feud with a rival criminal organization. |
1 |
19 |
Injured. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Rogue (Thief) with previous rank. |
2 |
24 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
25 |
Betrayed by a friend. One of Judith Hawkins's Contacts or Allies betrays Judith Hawkins, ending Judith Hawkins's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
25 |
Failed to qualify for Merchant Academy. |
4 |
25 |
Continued as Drifter (Wanderer). |
4 |
29 |
Judith Hawkins run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
29 |
Failed to qualify for Courier (Scout). |
5 |
29 |
Submitted to the draft. |
5 |
29 |
Became a Scout (Courier). |
5 |
30 |
Judith Hawkins survey an alien world. |
5 |
33 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
33 |
Attempted to change assignments. |
6 |
33 |
Failed to qualify for Explorer (Scout). |
6 |
33 |
Continued as Scout (Courier). |
6 |
36 |
Judith Hawkins's ship is damaged, and Judith Hawkins have to hitch-hike Judith Hawkins's way back across the stars to the nearest scout base. |
6 |
36 |
Gain 1 Contacts. Gain 1 Enemies. |
7 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
40 |
Judith Hawkins aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |