Julia Fabble  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Halka 42 F 9 (1) 5 (-1) 12 (2) 7 (0) 4 (-1) 8 (0)None95C748
Shrewd, Unconventional, Gentle
 
Skills
Animals 0
Athletics 0
Carouse 2
Drive 0
Flyer 0
Jack-of-All-Trades 1
Navigation 1
Profession (Sports/Motorsports) 1
Recon 0
Steward 2
Streetwise 1
Survival 4
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Colonist Explorer55
Scout Courier 01
 
Term Age History
1 18 Became a Citizen (Colonist).
1 19 Find Ancient Technology.
1 22 Promoted to Citizen (Colonist) rank 1.
2 22 Continued as Citizen (Colonist).
2 26 Julia Fabble is rewarded for Julia Fabble's diligence or cunning.
2 26 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
3 26 Continued as Citizen (Colonist).
3 27 Julia Fabble is rewarded for Julia Fabble's diligence or cunning.
3 30 Promoted to Citizen (Colonist) rank 3.
4 30 Continued as Citizen (Colonist).
4 33 Julia Fabble learn something Julia Fabble should not have – a corporate secret, a political scandal – which Julia Fabble can profit from illegally.
4 34 Promoted to Citizen (Colonist) rank 4 with the new title Explorer.
5 34 Continued as Citizen (Colonist).
5 37 Encounter a Psionic institute.
5 37 Tested for psionic powers
5 38 Promoted to Citizen (Colonist) rank 5.
6 38 Voluntarily left Colonist
6 38 Failed to qualify for Courier (Scout).
6 38 Submitted to the draft.
6 38 Became a Scout (Courier).
6 39 Psychologically damaged by Julia Fabble's time in the scouts.
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