Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Kaathwa have no idea what happened to Kaathwa – they found Kaathwa's ship drifting on the fringes of friendly space. |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
24 |
Suffer from a life-threatening illness. |
3 |
24 |
Failed to qualify for Field Researcher (Scholar). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
26 |
Kaathwa's work ends up coming home with Kaathwa, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
28 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
28 |
Continued as Agent (Law Enforcement). |
4 |
32 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
32 |
Switched to Drifter (Barbarian). |
5 |
35 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
6 |
35 |
Entered Merchant Academy with the Business curriculum. |
6 |
36 |
Join a social movement. |
6 |
39 |
Graduated. |
7 |
39 |
Aging Crisis. Owe 50,000 for medical bills. |
7 |
39 |
Retired at age 39. |