Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
21 |
Became a Merchant (Free Trader). |
2 |
22 |
A sudden war destroys Kelly Treadway's trade routes and contacts, forcing Kelly Treadway to flee that region of space. |
2 |
22 |
Gain rebels as Enemy |
3 |
22 |
Returned to Agent (Intelligence). |
3 |
25 |
Advanced training in a specialist field. |
3 |
26 |
Forced to continue current assignment. |
3 |
26 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
26 |
Continued as Agent (Intelligence). |
4 |
30 |
Established a network of contacts. Gain 1 contacts. |
4 |
30 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
5 |
30 |
Continued as Agent (Intelligence). |
5 |
33 |
Kelly Treadway went above and beyond the call of duty. |
5 |
34 |
Promoted to Agent (Intelligence) rank 3. |
6 |
34 |
Voluntarily left Intelligence |
6 |
34 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
37 |
Opponents of Kelly Treadway's belief system ambush Kelly Treadway. |
6 |
37 |
Nearly killed. Owe 35,000 for medical bills. |
7 |
37 |
Became a Drifter (Scavenger). |
7 |
38 |
Suffer from a life-threatening illness. |
8 |
38 |
Returned to Merchant (Free Trader). |
8 |
40 |
Given advanced training in a specialist field |