Project Worker Kittie Simmons  

Species Age Sex Str Dex End Int Edu SocUPP
Sylean 42 F 1 (-2) 9 (1) 5 (-1) 4 (-1) 9 (1) 1 (-2)195491
Adventurous, Hard Working
 
Skills
Art (Creative) 0
Diplomat 1
Drive (Hovercraft) 1
Electronics 0
Flyer 0
Gun Combat (Energy) 1
Investigate 0
Jack-of-All-Trades 2
Mechanic 0
Melee 0
Persuade 1
Profession (Sports) 0
Recon 0
Science (Social Sciences) 0
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Agent Law Enforcement Rookie01
Scout Surveyor 01
Citizen Colonist 12
Drifter Barbarian 01
Believer Missionary/Humanitarian Project Worker12
 
Term Age History
1 18 Became a Agent (Law Enforcement) with the new title Rookie.
1 21 Kittie Simmons's work ends up coming home with Kittie Simmons, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
2 21 Became a Scout (Surveyor).
2 22 Psychologically damaged by Kittie Simmons's time in the scouts.
3 22 Became a Citizen (Colonist).
3 26 Advanced training in a specialist field.
3 26 Promoted to Citizen (Colonist) rank 1.
4 26 Continued as Citizen (Colonist).
4 30 Severely injured. Owe 6,250 for medical bills.
5 30 Became a Drifter (Barbarian).
5 32 Betrayed by a friend. One of Kittie Simmons's Contacts or Allies betrays Kittie Simmons, ending Kittie Simmons's career. That Contact or Ally becomes a Rival or Enemy.
6 32 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
6 35 A notable academic consults with Kittie Simmons about a publication or documentary he is working on. Gain a Contact in academia.
6 36 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
7 36 Continued as Believer (Missionary/Humanitarian).
7 38 Kittie Simmons is sent to a new community or parish to preach The Word among the poor.
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