Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
19 |
Moved to a new world. |
1 |
21 |
Dropped out of military academy. |
2 |
21 |
Became a Citizen (Colonist). |
2 |
23 |
Kitty King is rewarded for Kitty King's diligence or cunning. |
2 |
25 |
Promoted to Citizen (Colonist) rank 1. |
3 |
25 |
Continued as Citizen (Colonist). |
3 |
26 |
Hard times caused by a lack of interstellar trade costs Kitty King Kitty King's job. |
4 |
26 |
Became a Merchant (Broker). |
4 |
28 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
30 |
Promoted to Merchant (Broker) rank 1. |
5 |
30 |
Continued as Merchant (Broker). |
5 |
31 |
A good deal ensures Kitty King is living the high life for a few years. |
6 |
34 |
Continued as Merchant (Broker). |
6 |
37 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
7 |
37 |
Failed to qualify for Scientist (Scholar). |
7 |
37 |
Became a Drifter (Wanderer). |
7 |
41 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |