Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Kylie Oneil learn something Kylie Oneil should not have – a corporate secret, a political scandal – which Kylie Oneil can profit from illegally. |
1 |
19 |
Gain a criminal contact. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
23 |
Kylie Oneil's business expands, Kylie Oneil's corporation grows, or the colony thrives. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
30 |
Kylie Oneil learn something Kylie Oneil should not have – a corporate secret, a political scandal – which Kylie Oneil can profit from illegally. |
3 |
30 |
Gain a criminal contact. |
3 |
30 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
34 |
A revolution, attack or other unusual event throws Kylie Oneil's life into chaos, forcing Kylie Oneil to leave the planet. |
5 |
34 |
Became a Merchant (Free Trader). |
5 |
38 |
Given advanced training in a specialist field |
5 |
38 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
38 |
Continued as Merchant (Free Trader). |
6 |
39 |
Severely injured. |