Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
19 |
Spent the college years partying. |
1 |
21 |
Dropped out of military academy. |
2 |
21 |
Became a Rogue (Enforcer). |
2 |
25 |
Crime pays off. Gain victim as Enemy. |
2 |
25 |
Promoted to Rogue (Enforcer) rank 1. |
3 |
25 |
Continued as Rogue (Enforcer). |
3 |
27 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
3 |
29 |
Promoted to Rogue (Enforcer) rank 2. |
4 |
29 |
Voluntarily left Enforcer |
4 |
29 |
Failed to qualify for Star Marine (Marine). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Marine (Star Marine) with the new title Marine. |
4 |
30 |
A mission goes wrong and Lauretta Head is stranded behind enemy lines. Ejected from the service. |
5 |
30 |
Became a Scout (Surveyor). |
5 |
32 |
Lauretta Head's ship is damaged, and Lauretta Head have to hitch-hike Lauretta Head's way back across the stars to the nearest scout base. |
5 |
32 |
Gain 2 Contacts. Gain 3 Enemies. |
6 |
32 |
Became a Drifter (Barbarian). |
6 |
33 |
Betrayed by a friend. One of Lauretta Head's Contacts or Allies betrays Lauretta Head, ending Lauretta Head's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
33 |
Became a Merchant (Free Trader). |
8 |
37 |
Continued as Merchant (Free Trader). |
8 |
41 |
Make an unexpected connection outside Lauretta Head's normal circles. Gain a Contact. |
8 |
41 |
Promoted to Merchant (Free Trader) rank 1. |