Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
22 |
Made lifelong friends. Gain 2 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Navy (Flight) with the new title Crewman. |
2 |
25 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
25 |
Failed to qualify for Pirate (Rogue). |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
27 |
Laverne Cochran run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
27 |
Became a Citizen (Worker). |
4 |
31 |
A new romantic starts. Gain an Ally. |
5 |
31 |
Continued as Citizen (Worker). |
5 |
33 |
Laverne Cochran's business expands, Laverne Cochran's corporation grows, or the colony thrives. |
5 |
35 |
Promoted to Citizen (Worker) rank 1. |
6 |
35 |
Continued as Citizen (Worker). |
6 |
38 |
Laverne Cochran learn something Laverne Cochran should not have – a corporate secret, a political scandal – which Laverne Cochran can profit from illegally. |