Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
19 |
A police detective or rival criminal forces Lera Ray to flee and vows to hunt Lera Ray down. Gain an Enemy. |
2 |
19 |
Became a Drifter (Barbarian). |
2 |
21 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
21 |
Failed to qualify for Free Trader (Merchant). |
3 |
21 |
Switched to Drifter (Scavenger). |
3 |
23 |
Lera Ray run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
23 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
27 |
Lera Ray is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
4 |
27 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
27 |
Continued as Believer (Missionary/Humanitarian). |
5 |
30 |
Lera Ray is sent to a new community or parish to preach The Word among the poor. |
5 |
31 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
6 |
31 |
Voluntarily left Missionary/Humanitarian |
6 |
31 |
Returned to Drifter (Scavenger). |
6 |
35 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
35 |
Continued as Drifter (Scavenger). |
7 |
39 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
39 |
Promoted to Drifter (Scavenger) rank 2. |