Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Lost eye or limb. Owe 5,000 for medical bills. |
2 |
19 |
Became a Merchant (Free Trader). |
2 |
20 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
20 |
Failed to qualify for Colonist (Citizen). |
3 |
20 |
Switched to Drifter (Wanderer). |
3 |
23 |
Liddie Halpine run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
23 |
Failed to qualify for Courier (Scout). |
4 |
23 |
Submitted to the draft. |
4 |
23 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
4 |
27 |
Embroiled in legal trouble. |
4 |
27 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
27 |
Continued as Merchant (Merchant Marine). |
5 |
29 |
Imperial trade restrictions force Liddie Halpine out of business. |
6 |
29 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
30 |
Someone more charismatic but less devout than Liddie Halpine has become Liddie Halpine's superior. |
7 |
33 |
Continued as Believer (Mainstream Believer). |
7 |
34 |
Liddie Halpine is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
8 |
37 |
Voluntarily left Mainstream Believer |
8 |
37 |
Returned to Drifter (Scavenger). |
8 |
39 |
Betrayed by a friend. One of Liddie Halpine's Contacts or Allies betrays Liddie Halpine, ending Liddie Halpine's career. That Contact or Ally becomes a Rival or Enemy. |