Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Go undercover to investigate an enemy. |
1 |
21 |
Betrayed by a friend. One of Linnie Brown's Contacts or Allies betrays Linnie Brown, ending Linnie Brown's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
25 |
Gained a contact. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
30 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
32 |
A good deal ensures Linnie Brown is living the high life for a few years. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
6 |
38 |
Voluntarily left Merchant Marine |
6 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
40 |
A notable academic consults with Linnie Brown about a publication or documentary he is working on. Gain a Contact in academia. |