Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Linnie McKee learn something Linnie McKee should not have – a corporate secret, a political scandal – which Linnie McKee can profit from illegally. |
1 |
19 |
Gain a criminal contact. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
25 |
Linnie McKee's business expands, Linnie McKee's corporation grows, or the colony thrives. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
28 |
Advanced training in a specialist field. |
3 |
30 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
4 |
30 |
Voluntarily left Colonist |
4 |
30 |
Became a Agent (Intelligence). |
4 |
33 |
Go undercover to investigate an enemy. |
4 |
33 |
Betrayed by a friend. One of Linnie McKee's Contacts or Allies betrays Linnie McKee, ending Linnie McKee's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
34 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
5 |
34 |
Continued as Agent (Intelligence). |
5 |
36 |
Rewarded for a successful mission. |
5 |
38 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
6 |
38 |
Continued as Agent (Intelligence). |
6 |
41 |
Advanced training in a specialist field. |
6 |
42 |
Promoted to Agent (Intelligence) rank 3. |