Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
22 |
Expand the field of Streetwise, but gain a Rival in Lue Bluit's former tutor. |
1 |
20 |
Left the spacer community. |
2 |
20 |
Became a Rogue (Thief). |
2 |
24 |
A crime lord considers Lue Bluit his protégé. |
3 |
24 |
Continued as Rogue (Thief). |
3 |
25 |
A police detective or rival criminal forces Lue Bluit to flee and vows to hunt Lue Bluit down. Gain an Enemy. |
4 |
25 |
Failed to qualify for Ground Assault (Marine). |
4 |
25 |
Submitted to the draft. |
4 |
25 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
28 |
Vessel participates in a diplomatic mission. |
4 |
28 |
Gain a contact. |
4 |
29 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
29 |
Continued as Navy (Engineer/Gunner). |
5 |
31 |
Lue Bluit foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
33 |
Continued as Navy (Engineer/Gunner). |
6 |
37 |
Advanced training in a specialist field. |
6 |
37 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
7 |
37 |
Continued as Navy (Engineer/Gunner). |
7 |
39 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |