Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
2 |
22 |
Became a Marine (Marine Support) with the new title Marine. |
2 |
26 |
A mission goes wrong; Lura Learmonth and several others are captured and mistreated by the enemy. Gain Lura Learmonth's jailer as an Enemy. |
3 |
26 |
Became a Scout (Surveyor). |
3 |
29 |
Lura Learmonth have no idea what happened to Lura Learmonth – they found Lura Learmonth's ship drifting on the fringes of friendly space. |
4 |
29 |
Failed to qualify for Worker (Citizen). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Returned to Merchant (Merchant Marine). |
4 |
31 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Make an unexpected connection outside Lura Learmonth's normal circles. Gain a Contact. |