Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
20 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
24 |
Lydia Holland aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
3 |
24 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
26 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
4 |
26 |
Became a Scholar (Scientist). |
4 |
28 |
Entangled in a bureaucratic or legal morass that distracts Lydia Holland from Lydia Holland's work. |
5 |
30 |
Voluntarily left Scientist |
5 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
32 |
A new romantic starts. Gain an Ally. |
5 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
34 |
Continued as Merchant (Merchant Marine). |
6 |
36 |
Make an unexpected connection outside Lydia Holland's normal circles. Gain a Contact. |
7 |
38 |
Continued as Merchant (Merchant Marine). |
7 |
40 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |