Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
22 |
Become leader in social movement. |
1 |
22 |
Gain an Ally and an Enemy. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Agent (Intelligence). |
2 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
26 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
26 |
Became a Army (Cavalry) with the new title Private. |
3 |
27 |
Macie Jack is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
4 |
27 |
Became a Drifter (Barbarian). |
4 |
31 |
A new romantic starts. Gain an Ally. |
5 |
31 |
Continued as Drifter (Barbarian). |
5 |
32 |
Betrayed by a friend. One of Macie Jack's Contacts or Allies betrays Macie Jack, ending Macie Jack's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
32 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
32 |
Continued as Drifter (Barbarian). |
6 |
34 |
Suffer from a life-threatening illness. |
7 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
37 |
Macie Jack is chosen to represent Macie Jack's faith in a vid show or other highly public forum. |
8 |
38 |
Voluntarily left Missionary/Humanitarian |
8 |
38 |
Switched to Drifter (Scavenger). |
8 |
40 |
Survived a risky adventure but gained nothing. |
8 |
42 |
Promoted to Drifter (Scavenger) rank 1. |