Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Madison Chapman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Entered Merchant Academy with the Business curriculum. |
2 |
21 |
Join a social movement. |
2 |
23 |
Graduated. |
3 |
23 |
Became a Merchant (Broker). |
3 |
23 |
Promoted to Merchant (Broker) rank 1. |
3 |
27 |
Promoted to Merchant (Broker) rank 2. |
4 |
27 |
Continued as Merchant (Broker). |
4 |
30 |
Make an unexpected connection outside Madison Chapman's normal circles. Gain a Contact. |
4 |
31 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
5 |
31 |
Voluntarily left Broker |
5 |
31 |
Failed to qualify for Intelligence (Agent). |
5 |
31 |
Returned to Drifter (Scavenger). |
5 |
32 |
Attacked by enemies that Madison Chapman easily defeat. |
5 |
32 |
Gain Enemy if Madison Chapman don't already have one. |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
38 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
7 |
38 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
41 |
Madison Chapman is sent to a new community or parish to preach The Word among the poor. |