Mae Warren  

Species Age Sex Str Dex End Int Edu SocUPP
Azhanti 42 F 1 (-2) 1 (-2) 7 (0) 7 (0) 5 (-1) 5 (-1)117755
Deliberative, Persistent, Constantly red nose (from cold or other reasons)
 
Skills
Art (Creative/Visual Media) 1
Astrogation 0
Carouse 2
Deception 1
Drive (Hovercraft) 2
Flyer 0
Gambler 1
Gun Combat 0
Investigate 1
Mechanic 0
Persuade 2
Pilot (Small Craft) 1
Profession (Spacer) 0
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 01
Entertainer Artist 45
 
Name Type Affinity Enmity Power Influence Species
Granville Hanson Contact 3 1 2 1 Humaniti (M/80)
Granville Hanson gains in power.
Wilmer Cadden Contact 2 1 1 3 Azhanti (M/31)
Wilmer Cadden gains in power and influence.
 
Term Age History
1 18 Failed to qualify for Engineer/Gunner (Navy).
1 18 Submitted to the draft.
1 18 Became a Scout (Courier).
1 20 Mae Warren have no idea what happened to Mae Warren – they found Mae Warren's ship drifting on the fringes of friendly space.
2 20 Became a Entertainer (Artist).
2 22 Amnesia.
2 24 Promoted to Entertainer (Artist) rank 1.
3 24 Continued as Entertainer (Artist).
3 26 Scarred. Fully recovered. Owe 5,000 for medical bills.
3 28 Promoted to Entertainer (Artist) rank 2.
4 28 Continued as Entertainer (Artist).
4 30 One of Mae Warren's pieces of art is stolen, and the investigation brings Mae Warren into the criminal underworld.
4 32 Promoted to Entertainer (Artist) rank 3.
5 32 Continued as Entertainer (Artist).
5 33 Go on a tour of the sector, visiting several worlds. Gain 2 Contacts.
5 36 Promoted to Entertainer (Artist) rank 4.
6 36 Continued as Entertainer (Artist).
6 37 An investigation, tour, project or expedition goes wrong, stranding Mae Warren far from home.
6 40 Forced to muster out.
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