Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
21 |
Became a Agent (Intelligence). |
2 |
22 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
3 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
25 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
26 |
Continued as Merchant (Merchant Marine). |
4 |
29 |
A new romantic starts. Gain an Ally. |
4 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
30 |
Continued as Merchant (Merchant Marine). |
5 |
31 |
Embroiled in legal trouble. |
5 |
34 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
34 |
Continued as Merchant (Merchant Marine). |
6 |
36 |
Make an unexpected connection outside Magnolia Elliott's normal circles. Gain a Contact. |
7 |
38 |
Aging Crisis. Owe 20,000 for medical bills. |
7 |
38 |
Retired at age 38. |
7 |
38 |
Voluntarily left Merchant Marine |
7 |
38 |
Retired. |
7 |
41 |
Betrayal. Convert an Ally into a Rival or Enemy. |
8 |
42 |
Aging Crisis. Owe 30,000 for medical bills. |