Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Spend several years jumping from world to world in Manuela Ruth's scout ship. |
1 |
22 |
Forced to muster out. |
2 |
22 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
26 |
Betrayed by a friend. One of Manuela Ruth's Contacts or Allies betrays Manuela Ruth, ending Manuela Ruth's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Embroiled in legal trouble. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Smuggle illegal items onto a planet. |
5 |
34 |
Voluntarily left Merchant Marine |
5 |
34 |
Returned to Drifter (Scavenger). |
5 |
35 |
Attacked by enemies and injured. |
5 |
35 |
Nearly killed. Owe 40,000 for medical bills. |
5 |
35 |
Gain Enemy if Manuela Ruth don't already have one. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
42 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
42 |
Forced to continue current assignment. |
6 |
42 |
Promoted to Drifter (Scavenger) rank 1. |