Margaretta Hopkins  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Cafadan 42 F 5 (-1) 9 (1) 6 (0) 9 (1) 5 (-1) 3 (-1)7 (0)596953
Naive
 
Skills
Admin 0
Art (Performing/Instrument) 1
Astrogation 0
Carouse 0
Deception 0
Drive (Track) 1
Electronics 0
Mechanic 1
Persuade 1
Profession (Colonist) 0
Science (Physical Sciences/Jump Space Physics) 1
Stealth 1
Steward 0
Telekinesis 0
Telepathy 0
CareerAssignmentTitleRankTerms
Entertainer Performer 22
Psion Wild Talent 01
Merchant Merchant Marine Senior Crewman12
Scout Courier 01
 
Name Type Affinity Enmity Power Influence Species
Dayton Ming Contact 4 1 0 1 Cafadan (M/61)
Forgiveness.
Owen Chapman Contact 1 0 5 3 Cafadan (M/30)
Sadye Howlett Enemy 0 2 0 4 Tapazmal (F/36)
 
Term Age History
1 18 Became a Entertainer (Performer).
1 20 Spend time with an alien race. Gain a contact.
1 22 Promoted to Entertainer (Performer) rank 1.
2 22 Continued as Entertainer (Performer).
2 23 Encounter a Psionic institute.
2 23 Tested for psionic powers
2 26 Promoted to Entertainer (Performer) rank 2.
3 26 Became a Psion (Wild Talent).
3 28 Telepathically contact something dangerous. Suffer from persistent and terrifying nightmares.
4 28 Became a Merchant (Merchant Marine) with the new title Crewman.
4 31 A good deal ensures Margaretta Hopkins is living the high life for a few years.
4 32 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
5 32 Continued as Merchant (Merchant Marine).
5 36 A series of bad deals and decisions force Margaretta Hopkins into bankruptcy. Margaretta Hopkins salvages what Margaretta Hopkins can.
6 36 Became a Scout (Courier).
6 39 Margaretta Hopkins's ship is damaged, and Margaretta Hopkins have to hitch-hike Margaretta Hopkins's way back across the stars to the nearest scout base.
6 39 Gain 2 Contacts. Gain 1 Enemies.
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