Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Bankrupted by a rival. Gain the other trader as a Rival. |
2 |
22 |
Became a Entertainer (Artist). |
2 |
26 |
An investigation, tour, project or expedition goes wrong, stranding Margery Lewis far from home. |
3 |
26 |
Failed to qualify for Broker (Merchant). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
29 |
Betrayed by a friend. One of Margery Lewis's Contacts or Allies betrays Margery Lewis, ending Margery Lewis's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
29 |
Became a Rogue (Enforcer). |
4 |
32 |
A new romantic starts. Gain an Ally. |
4 |
33 |
Promoted to Rogue (Enforcer) rank 1. |
5 |
33 |
Continued as Rogue (Enforcer). |
5 |
35 |
Margery Lewis spend months in the dangerous criminal underworld. |
5 |
37 |
Promoted to Rogue (Enforcer) rank 2. |
6 |
37 |
Attempted to change assignments. |
6 |
37 |
Switched to Rogue (Thief) with previous rank. |
6 |
38 |
Arrested and charged. |
6 |
38 |
Hired a lawyer to beat the charges. |