Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Star Marine (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
During a battle, defeat or victory depends on Marion Sim's actions. Marion Sim actions lead to an honorabe discharge. |
2 |
20 |
Became a Merchant (Merchant Marine). |
2 |
24 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
24 |
Continued as Merchant (Merchant Marine). |
3 |
25 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
28 |
Voluntarily left Merchant Marine |
4 |
28 |
Failed to qualify for Artist (Entertainer). |
4 |
28 |
Became a Drifter (Barbarian). |
4 |
29 |
Attacked by enemies and injured. |
4 |
29 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
29 |
Gain Enemy if Marion Sim don't already have one. |
5 |
32 |
Continued as Drifter (Barbarian). |
5 |
35 |
Suffer from a life-threatening illness. |
6 |
35 |
Failed to qualify for Broker (Merchant). |
6 |
35 |
Switched to Drifter (Wanderer). |
6 |
36 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
36 |
Became a Citizen (Corporate). |
7 |
37 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
37 |
Switched to Drifter (Scavenger). |
8 |
39 |
Injured. Fully recovered. Owe 5,000 for medical bills. |