Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Serve as the courier for an important message from the Imperium. |
3 |
26 |
Continued as Scout (Courier). |
3 |
28 |
Marjory Stanway's scout ship is one of the first on the scene to rescue the survivors of a disaster but Marjory Stanway fail to help. Gain an Enemy. |
3 |
28 |
Marjory Stanway's ship is damaged, and Marjory Stanway have to hitch-hike Marjory Stanway's way back across the stars to the nearest scout base. |
3 |
28 |
Gain 1 Contacts. Gain 2 Enemies. |
4 |
30 |
Continued as Scout (Courier). |
4 |
33 |
Marjory Stanway spend a great deal of time on the fringes of Charted Space. |
4 |
33 |
Psychologically damaged by Marjory Stanway's time in the scouts. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
37 |
Betrayed by a friend. One of Marjory Stanway's Contacts or Allies betrays Marjory Stanway, ending Marjory Stanway's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
37 |
Became a Entertainer (Journalist). |
6 |
39 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
41 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |