Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Marsha Mullabyaly run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
22 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
22 |
Returned to Drifter (Barbarian). |
3 |
24 |
Attempted a risky adventure and was wildly successful. |
3 |
26 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
26 |
Continued as Drifter (Barbarian). |
4 |
27 |
Find valuable salvage. |
4 |
30 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
5 |
30 |
Continued as Drifter (Barbarian). |
5 |
34 |
Survived a risky adventure but gained nothing. |
5 |
34 |
Promoted to Drifter (Barbarian) rank 3. |
6 |
34 |
Continued as Drifter (Barbarian). |
6 |
37 |
Betrayed by a friend. One of Marsha Mullabyaly's Contacts or Allies betrays Marsha Mullabyaly, ending Marsha Mullabyaly's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
37 |
Became a Scholar (Scientist). |
7 |
38 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |