Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
19 |
Mathilde Miller's work ends up coming home with Mathilde Miller, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
19 |
Failed to qualify for Pirate (Rogue). |
2 |
19 |
Became a Drifter (Barbarian). |
2 |
23 |
Betrayed by a friend. One of Mathilde Miller's Contacts or Allies betrays Mathilde Miller, ending Mathilde Miller's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
23 |
Failed to qualify for Field Researcher (Scholar). |
3 |
23 |
Continued as Drifter (Barbarian). |
3 |
25 |
Betrayed by a friend. One of Mathilde Miller's Contacts or Allies betrays Mathilde Miller, ending Mathilde Miller's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
25 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
25 |
Switched to Drifter (Scavenger). |
4 |
26 |
Good fortune |
4 |
29 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
29 |
Voluntarily left Scavenger |
5 |
29 |
Failed to qualify for Worker (Citizen). |
5 |
29 |
Submitted to the draft. |
5 |
29 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
33 |
Mathilde Miller foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
33 |
Attempt at commissioned failed. |
5 |
33 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
6 |
33 |
Voluntarily left Line/Crew |
6 |
33 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
34 |
Moved to a new world. |
6 |
37 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
7 |
37 |
Voluntarily left Mainstream Believer |
7 |
37 |
Failed to qualify for Merchant Academy. |
7 |
37 |
Returned to Drifter (Scavenger). |
7 |
39 |
Gained a contact. |
7 |
41 |
Promoted to Drifter (Scavenger) rank 2. |