Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Suffer from a life-threatening illness. |
2 |
22 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
A series of bad deals and decisions force Matie Curtis into bankruptcy. Matie Curtis salvages what Matie Curtis can. |
3 |
23 |
Became a Navy (Engineer/Gunner). |
3 |
27 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
27 |
Continued as Navy (Engineer/Gunner). |
4 |
28 |
Matie Curtis foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
31 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
31 |
Voluntarily left Engineer/Gunner |
5 |
31 |
Became a Scout (Surveyor). |
5 |
32 |
Matie Curtis inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
32 |
Returned to Drifter (Barbarian). |
6 |
36 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
36 |
Aging Crisis. Owe 10,000 for medical bills. |
7 |
36 |
Retired at age 36. |
7 |
36 |
Continued as Drifter (Barbarian). |
7 |
40 |
Matie Curtis run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
40 |
Aging Crisis. Owe 50,000 for medical bills. |