Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
20 |
Failed to qualify for Worker (Citizen). |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
23 |
Betrayed by a friend. One of Maudie Sanders's Contacts or Allies betrays Maudie Sanders, ending Maudie Sanders's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
23 |
Became a Citizen (Colonist). |
3 |
24 |
A revolution, attack or other unusual event throws Maudie Sanders's life into chaos, forcing Maudie Sanders to leave the planet. |
4 |
24 |
Became a Scout (Courier). |
4 |
28 |
Maudie Sanders's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
5 |
28 |
Continued as Scout (Courier). |
5 |
31 |
Spend several years jumping from world to world in Maudie Sanders's scout ship. |
6 |
32 |
Attempted to change assignments. |
6 |
32 |
Switched to Scout (Explorer) with previous rank. |
6 |
34 |
Spend several years jumping from world to world in Maudie Sanders's scout ship. |
7 |
36 |
Continued as Scout (Explorer). |
7 |
39 |
Maudie Sanders have no idea what happened to Maudie Sanders – they found Maudie Sanders's ship drifting on the fringes of friendly space. |