Maudie Sanders  

Species Age Sex Str Dex End Int Edu SocUPP
Happrhani 42 F 10 (1) 5 (-1) 6 (0) 7 (0) 5 (-1) 7 (0)A56757
Culpable
 
Skills
Astrogation 1
Athletics 0
Drive 0
Electronics (Comms) 1
Electronics (Remote Ops) 1
Flyer 0
Gun Combat 0
Investigate 0
Mechanic 0
Medic 0
Pilot (Spacecraft) 1
Profession (Worker) 0
Recon 0
Stealth 1
Streetwise 0
CareerAssignmentTitleRankTerms
Agent Intelligence 01
Drifter Barbarian 01
Citizen Colonist 01
Scout Courier 02
Scout Explorer 02
 
Name Type Affinity Enmity Power Influence Species
Shirley Johnson Contact 3 1 2 0 Happrhani (F/35)
Shirley Johnson loses some of their power base.
 
Term Age History
1 18 Became a Agent (Intelligence).
1 20 Injured. Fully recovered. Owe 2,500 for medical bills.
2 20 Failed to qualify for Worker (Citizen).
2 20 Became a Drifter (Barbarian).
2 23 Betrayed by a friend. One of Maudie Sanders's Contacts or Allies betrays Maudie Sanders, ending Maudie Sanders's career. That Contact or Ally becomes a Rival or Enemy.
3 23 Became a Citizen (Colonist).
3 24 A revolution, attack or other unusual event throws Maudie Sanders's life into chaos, forcing Maudie Sanders to leave the planet.
4 24 Became a Scout (Courier).
4 28 Maudie Sanders's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
5 28 Continued as Scout (Courier).
5 31 Spend several years jumping from world to world in Maudie Sanders's scout ship.
6 32 Attempted to change assignments.
6 32 Switched to Scout (Explorer) with previous rank.
6 34 Spend several years jumping from world to world in Maudie Sanders's scout ship.
7 36 Continued as Scout (Explorer).
7 39 Maudie Sanders have no idea what happened to Maudie Sanders – they found Maudie Sanders's ship drifting on the fringes of friendly space.
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