Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
21 |
Became a Merchant (Free Trader). |
2 |
24 |
Imperial trade restrictions force Maxie Grant out of business. |
3 |
24 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
25 |
Abuse Maxie Grant's position for profit. |
3 |
28 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
4 |
28 |
Continued as Navy (Line/Crew). |
4 |
31 |
Maxie Grant is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
31 |
Failed to qualify for Scientist (Scholar). |
5 |
31 |
Became a Drifter (Barbarian). |
5 |
35 |
Moved to a new world. |
5 |
35 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
35 |
Voluntarily left Barbarian |
6 |
35 |
Failed to qualify for Physician (Scholar). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
6 |
36 |
Make an unexpected connection outside Maxie Grant's normal circles. Gain a Contact. |
6 |
39 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |