Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Good fortune |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
24 |
Attacked by enemies that May Brieris easily defeat. |
2 |
24 |
Gain Enemy if May Brieris don't already have one. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
27 |
May Brieris run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
27 |
Became a Scout (Explorer). |
4 |
31 |
Psychologically damaged by May Brieris's time in the scouts. |
5 |
31 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
32 |
May Brieris is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
6 |
32 |
Failed to qualify for Performer (Entertainer). |
6 |
32 |
Switched to Drifter (Wanderer). |
6 |
35 |
Betrayed by a friend. One of May Brieris's Contacts or Allies betrays May Brieris, ending May Brieris's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
37 |
May Brieris is chosen to represent May Brieris's faith in a vid show or other highly public forum. |