Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
20 |
Made lifelong friends. Gain 1 Allies. |
1 |
21 |
Dropped out of military academy. |
2 |
21 |
Became a Entertainer (Journalist). |
2 |
25 |
Birth or Death involving a family member or close friend. |
2 |
25 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
3 |
25 |
Continued as Entertainer (Journalist). |
3 |
26 |
An investigation, tour, project or expedition goes wrong, stranding May Duffey far from home. |
4 |
26 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
29 |
Special assignment or duty on board ship. |
4 |
30 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
30 |
Continued as Navy (Engineer/Gunner). |
5 |
34 |
May Duffey foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
34 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
6 |
34 |
Continued as Navy (Engineer/Gunner). |
6 |
37 |
Vessel participates in a diplomatic mission. |
6 |
37 |
Gain a contact. |
6 |
38 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
7 |
38 |
Continued as Navy (Engineer/Gunner). |
7 |
42 |
May Duffey is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |