Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Expand the field of Profession (Belter), but gain a Rival in May Hand's former tutor. |
1 |
25 |
Left the colonies with honors. |
2 |
25 |
Became a Merchant (Broker). |
2 |
26 |
Make an unexpected connection outside May Hand's normal circles. Gain a Contact. |
2 |
29 |
Promoted to Merchant (Broker) rank 1. |
3 |
29 |
Continued as Merchant (Broker). |
3 |
33 |
Promoted to Merchant (Broker) rank 2. |
4 |
33 |
Continued as Merchant (Broker). |
4 |
35 |
Imperial trade restrictions force May Hand out of business. |
5 |
35 |
Became a Scout (Explorer). |
5 |
36 |
May Hand's ship is damaged, and May Hand have to hitch-hike May Hand's way back across the stars to the nearest scout base. |
5 |
36 |
Gain 3 Contacts. Gain 3 Enemies. |
6 |
36 |
Failed to qualify for Thief (Rogue). |
6 |
36 |
Became a Drifter (Barbarian). |
6 |
39 |
Encounter a Psionic institute. |
6 |
39 |
Tested for psionic powers |