Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
19 |
Made lifelong friends. Gain 2 Allies. |
1 |
19 |
Dropped out of military academy. |
2 |
19 |
Became a Merchant (Broker). |
2 |
21 |
A series of bad deals and decisions force Mayme Andrews into bankruptcy. Mayme Andrews salvages what Mayme Andrews can. |
3 |
21 |
Became a Drifter (Wanderer). |
3 |
23 |
Mayme Andrews do not know what happened to Mayme Andrews. There is a gap in Mayme Andrews's memory. |
4 |
23 |
Failed to qualify for Colonist (Citizen). |
4 |
23 |
Switched to Drifter (Barbarian). |
4 |
24 |
Mayme Andrews run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
24 |
Returned to Merchant (Broker). |
5 |
26 |
A sudden war destroys Mayme Andrews's trade routes and contacts, forcing Mayme Andrews to flee that region of space. |
5 |
26 |
Gain rebels as Enemy |
6 |
26 |
Failed to qualify for Physician (Scholar). |
6 |
26 |
Switched to Drifter (Scavenger). |
6 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
30 |
Voluntarily left Scavenger |
7 |
30 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
30 |
Returned to Drifter (Barbarian). |
7 |
32 |
Mayme Andrews do not know what happened to Mayme Andrews. There is a gap in Mayme Andrews's memory. |
8 |
32 |
Failed to qualify for Journalist (Entertainer). |
8 |
32 |
Submitted to the draft. |
8 |
32 |
Became a Scout (Surveyor). |
8 |
34 |
When dealing with an alien race, Mayme Andrews have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
8 |
36 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
9 |
36 |
Attempted to change assignments. |
9 |
36 |
Failed to qualify for Courier (Scout). |
9 |
36 |
Continued as Scout (Surveyor). |
9 |
38 |
Mayme Andrews survey an alien world. |