Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
A prank goes horribly wrong. Gain a Rival. |
1 |
22 |
Graduated. Gain an rival who is upset that Megan May left the community. |
2 |
22 |
Became a Citizen (Worker). |
2 |
25 |
Megan May learn something Megan May should not have – a corporate secret, a political scandal – which Megan May can profit from illegally. |
3 |
26 |
Voluntarily left Worker |
3 |
26 |
Became a Merchant (Broker). |
3 |
28 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
30 |
Promoted to Merchant (Broker) rank 1. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
34 |
A good deal ensures Megan May is living the high life for a few years. |
4 |
34 |
Forced to continue current assignment. |
4 |
34 |
Promoted to Merchant (Broker) rank 2. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
38 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
38 |
Voluntarily left Broker |
6 |
38 |
Became a Drifter (Wanderer). |
6 |
42 |
Megan May run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |