Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Suffer from a life-threatening illness. |
2 |
19 |
Failed to qualify for Line/Crew (Navy). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
21 |
Megan McMillan's work ends up coming home with Megan McMillan, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
21 |
Entered Merchant Academy with the Shipboard curriculum. |
3 |
25 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
25 |
Graduated with honors. |
4 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
25 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
25 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
28 |
Embroiled in legal trouble. |
4 |
29 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
5 |
29 |
Continued as Merchant (Merchant Marine). |
5 |
32 |
Embroiled in legal trouble. |
6 |
33 |
Continued as Merchant (Merchant Marine). |
6 |
35 |
A new romantic starts. Gain an Ally. |
7 |
37 |
Continued as Merchant (Merchant Marine). |
7 |
40 |
A good deal ensures Megan McMillan is living the high life for a few years. |