Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Cavalry (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Make an unexpected connection outside Melinda Andrews's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Moved to a new world. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Given advanced training in a specialist field |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
5 |
34 |
Voluntarily left Merchant Marine |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
38 |
Betrayed by a friend. One of Melinda Andrews's Contacts or Allies betrays Melinda Andrews, ending Melinda Andrews's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
38 |
Failed to qualify for Law Enforcement (Agent). |
6 |
38 |
Switched to Drifter (Wanderer). |
6 |
42 |
Melinda Andrews do not know what happened to Melinda Andrews. There is a gap in Melinda Andrews's memory. |