Mertie Fisher  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 42 F 8 (0) 7 (0) 5 (-1) 6 (0) 8 (0) 7 (0)875687
Asymmetrical face
 
Skills
Broker 1
Diplomat 0
Drive 0
Electronics 0
Flyer 0
Gunner 0
Language 0
Melee (Unarmed) 1
Persuade 0
Seafarer 0
Steward 0
Streetwise 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Free Trader 01
Drifter Barbarian 01
Navy Line/Crew Crewman01
Believer Missionary/Humanitarian Junior Project Worker01
Merchant Broker 11
Prisoner Fixer 12
 
Term Age History
1 18 Became a Merchant (Free Trader).
1 20 Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
2 20 Failed to qualify for Star Marine (Marine).
2 20 Became a Drifter (Barbarian).
2 23 Mertie Fisher run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3 23 Failed to qualify for Surveyor (Scout).
3 23 Submitted to the draft.
3 23 Became a Navy (Line/Crew) with the new title Crewman.
3 24 Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
4 24 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
4 27 Mertie Fisher retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
5 28 Voluntarily left Missionary/Humanitarian
5 28 Switched to Merchant (Broker).
5 29 Embroiled in legal trouble.
5 32 Promoted to Merchant (Broker) rank 1.
6 32 Became a Prisoner (Fixer).
6 35 Severely injured. Owe 10,000 for medical bills.
7 36 Continued as Prisoner (Fixer).
7 40 The warden takes an interest in Mertie Fisher's case.
7 40 Promoted to Prisoner (Fixer) rank 1.
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